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Reinforcement learning (RL)

강화 학습

A method of learning by trial and error. Instead of being told the answer, the AI tries things and gets a score when it does well.

Overview

When an AI takes an action, it gets a reward (a score) based on the result. It adjusts its behavior little by little toward getting more points, and by repeating this many times, it ends up finding a good way on its own. It suits jobs that are hard for a person to teach step by step.

AlphaGo, the Go AI that beat Lee Sedol (9 dan) in 2016, used this method to build its skill by playing itself countless times. It is also used for robots learning to walk and for polishing language models so they give better answers. If the reward is set wrongly, the AI can also learn odd tricks that only chase the score.

An everyday example

It is like giving a puppy a treat when it does well while teaching "sit." The puppy does the action that got the treat more and more often.

Why it matters

It is the method behind AI that has gone beyond people at Go and games, and behind robots that walk on their own. It comes up often, along with words like "reward" and "trial and error," in news about training robots and agents.

Also calledRL

On the timelines

These concept articles were written by AI and checked again for accuracy before publishing. The English edition is translated from the Korean articles. They leave out things that change quickly, such as prices and rankings. Tell us if something is wrong. Report an errorLast updated

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